Fishing

Doloc Town Fishing Guide: Rods, Fish and Tips

Use this doloc town fishing guide to learn the verified rod controls, catch flow, fish totals, update changes, Treaty Port research, and known gaps.

Doloc town fishing is a confirmed collection, food, trade, and farm-management activity with more than 40 fish species in the official 1.0 description. A recorded full-release session shows the player receiving an old fishing rod, charging a cast to control distance, lifting the rod after a bite, and working with a fishing meter. The same session says fishing difficulty can be adjusted and records a Sardine plus Kelp from the water. Record pond, rod, weather, season, and time when searching for a missing catch.

How fishing works

Recorded release gameplay shows the player charging the rod to set casting distance. After a bite, the player lifts the rod and manages the fishing meter until the catch is secured. Platform-specific keys should be read from the current in-game tutorial or control settings because the recording does not show every prompt clearly. This guide therefore does not invent keyboard, controller, or timing values.

Fishing difficulty can be adjusted according to the same full-release session. That is useful for players who want the collection and resource loop without making every catch equally demanding. The source does not specify every difficulty option or how each setting changes the meter. Choose from the settings visible in the current build without assuming they change species availability or reward quality.

How many fish are in Doloc Town?

Official pages describe the size and mechanics of the fishing system without publishing a full version 1.0 catch table. The following entries are useful for checking progress, but they do not assign an unverified season, weather window, or pond to a species. Community fish lists should be used only when their data and game version can be inspected.

Fishing fieldVerified current informationPlayer use
Collection scaleMore than 40 fish speciesPlan for a long collection rather than one early area.
Catch variablesOfficial store copy says different ponds, rods, and weather can yield different catchesRecord all three fields when searching for a missing fish.
Early milestone“Fishing 101” requires 20 fishUse the Steam counter to confirm ordinary catches are registering.
Long milestone“Fish Lord” requires 200 fishAccumulate catches while cooking, trading, and completing requests.
Variant milestone“Abundant Collection” requires 10 distinct fish variantsVariants are a separate completion goal from total catches.
Full lookup tableSpecies locations, seasons, weather, time, rod requirements, and probabilities are not published in one official tableCheck the current in-game wiki and request panel before traveling.

Version 1.0 added new fish and changed spawn behavior, so an Early Access probability sheet can be stale even when a species name remains correct. The safe official scale is “more than 40,” not an invented exact count. This page will add a full location table only when the underlying current data can be inspected.

Rods and observed catches

Recorded version 1.0 gameplay shows an old fishing rod arriving with a tutorial. During the demonstration, the player takes a boat onto the water, follows the bite-and-meter sequence, and catches a Sardine. Kelp is also obtained during that outing. These are examples from one session, not proof that every boat location shares the same catch pool.

Community-documented Treaty Port records list Fiberglass and Carbon Fiber fishing rods in the Kon-Tiki Trading Station. They also list a Crawlrus Seed, basic materials, Sardine, and several furniture items in the same shop. Prices appear in that player-documented snapshot, but this guide does not turn an older record into a permanent economy table. Availability can depend on trade progress, and exact unlock conditions should be checked in the current game.

Fish spawn changes in version 1.0

The full-release notes adjusted spawn rates for multiple fish. They specifically say the Gold Fish spawn rate no longer drops sharply as environmental restoration advances. This is an important correction for older guides that may warn players about a large late-restoration penalty. The notes do not publish the new percentage or a complete before-and-after table.

Version 1.0 also added more fish and adjusted regional weather patterns. The Wetlands remain rainy across the year, while the Old City remains dry, and each region now has its own weather tendencies. The release notes do not map those climate rules to specific fish schedules. Change one search variable at a time and record the actual catches instead.

Fishing and the Treaty Port

The Treaty Port guide connects fishing to faction research and trade. Paiea, the first merchant from the Kon-Tiki Archipelago Alliance, has requests covering basic fish, freshwater fish, saltwater fish, mutated fish, and color variants. Community-documented records list rewards that include displays, maps, a planted-tank blueprint, an Auto-Harvest Chamber, and progress toward Wetland access. These requests make a varied catch collection useful beyond selling or cooking.

One request asks for Carp, Catfish, Grass Carp, Sardine, and Bass, while later studies use different freshwater, saltwater, and mutated species. The source provides exact request lists, but completing them efficiently still depends on where and when each fish appears. This page does not invent those conditions. Players should compare the request panel with the current in-game wiki and record missing catches before choosing another fishing trip.

Fish as food, resources, and farm progress

Fishing supports cooking because a version-labeled Steam Community cooking guide lists fish as an ingredient in Grilled Fish and in flexible recipes such as Steamed Fish. Ordinary and Delicious forms can have different thresholds, values, and recovery effects. Version 1.0 also increased some food sale prices and recovery effects while adding batch cooking in Free Cooking Mode. Exact profit per fish depends on the recipe and current balance values.

The larger game loop gives fish several possible uses: collection, research requests, trade, cooking, and direct sale where permitted. Spending every catch immediately can slow another goal if the same species is required at Treaty Port or for a recipe. That is a planning observation based on verified uses, not a claim about one mandatory strategy. Reserve current request and recipe catches before selling the remainder.

A safe fishing routine

Start by reading the current fishing tutorial and checking the active difficulty setting. Carry the rod, leave inventory space, and note which Treaty Port or story requests are currently visible before choosing what to keep. Use the charge to place the cast, respond after the bite, and manage the meter shown on screen. If the prompts differ from an older video, follow the current build because controls can be patched.

After a trip, separate catches needed for research or cooking from those with no immediate purpose. The official game supports more than 40 species, so a collection approach is more reliable than assuming the first few catches represent the whole system. When a species refuses to appear, verify region, time, weather, season, and restoration requirements from a current source. Leave the probability blank rather than building a route around a guess.

What remains unconfirmed

Official information does not provide a complete 1.0 fish encyclopedia with every location and condition. It also does not publish exact meter rules, bait mechanics, rod statistics, difficulty modifiers, rare-fish percentages, or a universally best fishing spot. Community guides may answer some of those questions, but only when their data and version can be inspected. This page deliberately stops where reliable information stops.

The official Steam Community launch notes verify the species scale, new fish, and spawn-rate adjustment. Treaty Port request and shop details are community-documented and version-sensitive, while recorded release gameplay supplies the control flow and observed Sardine and Kelp. This guide was checked on August 6, 2026 and should be updated when a complete verified 1.0 fish table becomes available.

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