What counts as a crop in Doloc Town
The official description treats crop growing as one part of a connected survival and management loop. You gather resources, build a farm, plant and harvest crops, cook meals, process materials, and expand into more advanced technology. A complete-release review also reports that crops earn money, fulfill requests, supply cooking, and feed into crafting, research, and exploration.
This breadth changes how a crop should be judged. A harvest with an immediate sale value may also be needed for an Archive submission, a visible request, a recipe, or a later production chain. The verified sources do not assign one permanent priority to those uses, so the safest rule is to check current objectives before selling the entire stack.
How many crops are available
The current official material gives useful system-level facts but not a complete crop encyclopedia. This table separates the fields that are safe to use from the crop-specific numbers that still need a version-matched in-game check. Community examples such as Paddy, Thundergrass, Chinese Cabbage, and Wax Apple are not treated as the complete release list.
| Crop field | Verified current information | Practical use |
|---|---|---|
| Crop scale | More than 30 crops in version 1.0 | Expect unlocks across progression rather than at the first shop. |
| Growing space | Crops grow in planters on a vertical farm | Leave access, watering, weather protection, and expansion space. |
| Season names | Light Rain, Heavy Rain, Early Dry, and Harsh Dry | Translate older Month 1–4 notes before using them. |
| Regional climate | Wetlands stay rainy; Old City stays dry | Check the region as well as the current season. |
| Seed milestone | The Steam achievement “Eden's Miracle” requires 18 unlocked seeds | Use the achievement counter as a progress check, not as a complete seed list. |
| Exact crop values | Growth time, seed price, sale price, regrowth, and full seed sources are not published as one official 1.0 table | Read the current seed tooltip and in-game wiki before planting. |
Version 1.0 changed the economy, Archive rewards, regional weather, seasonal naming, recipes, and several production values. An undated Early Access table can therefore mix correct crop names with stale numbers. Use the installed game's seed description whenever a precise value affects the planting plan.
Seeds and verified access points
Seeds are obtained through progression and commerce, but no official page publishes a complete version 1.0 shop inventory. Recorded release gameplay shows the player buying more seeds, while the Treaty Port community page lists a Crawlrus Seed among Paiea's goods. One player's recorded experience also identifies Villain as a source of Endyam seeds, but that observation does not prove every stock condition or schedule.
Treat seed availability as something the game reveals through shops, quests, research, and new regions. Check the current shop panel, relationship or faction requirements, and any visible restock information before assuming a seed is permanently available. Buy a small first batch until price, availability, and crop use are clear.
Seasons and regional weather
Version 1.0 names the four phases Light Rain Season, Heavy Rain Season, Early Dry Season, and Harsh Dry Season. It also gives regions different weather tendencies, with the Wetlands staying rainy throughout the year and the Old City staying dry. Those verified changes mean a pre-release guide that labels its calendar only as Month 1 through Month 4 needs interpretation before use.
The Doloc Town seasons guide explains the new names, acid rain, heatwaves, and regional rules in detail. The official notes do not provide exact weather probabilities or a complete crop-by-season matrix, so this page will not assign a planting window by guesswork. When a seed tooltip and an old community calendar disagree, follow the current 1.0 game information.
Protecting crops from harsh conditions
The official Steam description explicitly warns that scorching heatwaves and acid rain can threaten the farm. The post-apocalyptic weather is therefore a gameplay condition, not just visual atmosphere, and crops may require protection or later adaptation. A full-release review likewise describes changing weather as a danger to crops and structures while the farm develops.
Protection should be planned before expanding the number of planting containers. Read the forecast or current weather information available in your build, inspect any protective equipment you have actually unlocked, and keep essential quest crops from depending on one exposed harvest. Test a device's visible coverage before trusting it with rare or time-sensitive seeds.
Cooking and processing uses
Crops can become ingredients rather than being sold raw. The verified Doloc Town cooking guide covers recipes preserved by the cited Cooking reference, including vegetable dishes, rice dishes, fries, and flexible recipes with ordinary or Delicious outcomes. Version 1.0 also added batch cooking in Free Cooking Mode and adjusted some food sale prices and recovery effects.
Processing can connect one harvest to several later objectives. Before using a scarce crop, check whether a recipe, research request, Archive submission, or machine input is currently visible, then reserve enough for the most immediate verified requirement. Compare the current raw sale value with the actual recipe inputs and processed output before choosing a money route.
Crop genes and seed traits
The Harvest Fusion update added a Gene System that can change crop traits. Official developer material describes discovering, duplicating, and synthesizing genes, then applying as many as three gene modules to a seed. This turns seed choice into more than selecting a crop name because a modified seed can be prepared for a particular farming purpose or environmental pressure.
The Doloc Town gene modification guide separates those confirmed mechanics from unknown numerical effects. Do not assume that an official example is the best combination for every crop, and do not copy a mutation percentage from an undated guide. Use the current module preview and test a low-risk seed before specializing a full crop batch.
Crops, money, and Archive rewards
Version 1.0 increased the coin rewards for submitting crops to the Archive and added coin rewards to early quests. It also changed multiple recipes and sale prices, which makes Early Access profit tables especially fragile. The safe conclusion is that crops support income through several routes, not that one crop has a permanent highest daily return.
Use the Doloc Town money guide for a cautious early progression approach. Compare the visible sale value with any active request, Archive reward, recipe, and processing need before committing a harvest. The developer has not published a complete current economy table for daily profit, seed return, machine margin, or one universal optimal route.
A reliable planting routine
Start each planting decision with three checks: the current season or regional weather, the seed information shown in the release build, and the next verified use for the harvest. Keep a small reserve when the same crop appears in cooking, research, or requests, and expand only as fast as you can water and protect the containers. This routine uses confirmed systems without pretending that every crop shares the same timing or risk.
After harvest, separate immediate quest or research items before selling or processing the remainder. Recheck older notes whenever a patch changes weather, production time, recipes, or prices, because those systems directly alter crop planning. Build exact timing and profit calculations only from values visible in the current release.
What is still unconfirmed
Official release information does not provide a complete table of crop names, growth days, regrowth, season compatibility, seed cost, sale value, or seed source. It also does not establish one best crop for money, one best gene setup, or one layout that works at every farm-expansion tier. Those gaps are intentional boundaries, not invitations to fill the page with Early Access guesses.
The official Steam store verifies farming, vertical construction, severe weather, processing, and crop scale, while the official Steam announcements supply the 1.0 economy, season, Archive, and expansion changes. Version-labeled community crop pages can provide limited examples but are not treated as a complete official catalog. This guide was checked on August 7, 2026 and should be revised when a complete verified 1.0 crop table becomes available.