Doloc Town Characters Guide: All 13 Stories
Use this doloc town characters guide to identify the 13 verified relationship stories, friendship progression, gifts, festivals, birthdays, and romance limits.
Doloc town characters include 13 townsfolk with unique relationship storylines in the official 1.0 description. The verified group consists of Mody, Dada, Alchemy, Orlando, Merlin, Lank, Claude, and Sacco from Thrive & Ties; Zenis, Villain, Cod, and Hult from version 1.0; and Kasia, whose storyline is confirmed by Steam and the launch notes. Conversation and gifts can raise friendship and unlock character quests, but the collected full-release evidence reports no romance system. Exact schedules, birthdays, gift preferences, affection values, and story requirements are To be confirmed.
The 13 relationship-story characters
Official launch material states that 13 townsfolk have unique relationship stories. The two official update groups name twelve of them, while Steam's “Blooming Friendship” achievement and Kasia's version 1.0 shop unlock verify the thirteenth. This is a relationship-story list, not a claim that only thirteen NPCs exist in the whole town.
The verified names are Mody, Dada, Alchemy, Orlando, Merlin, Lank, Claude, Sacco, Zenis, Villain, Cod, Hult, and Kasia. The sources do not provide a complete directory of merchants, faction visitors, background residents, or new regional NPCs in the same format. Characters outside this list are therefore not labeled nonexistent or unimportant.
Thrive & Ties storylines
The official Thrive & Ties material added eight relationship questlines for Mody, Dada, Alchemy, Orlando, Merlin, Lank, Claude, and Sacco. This verifies that each named character received story-focused content before the full release. It does not publish every quest title, trigger, reward, or required affection level.
Follow the current relationship interface and visible quest markers rather than an undated sequence. A full-release review notes that the map may show a character when they have a quest, but it does not establish a permanent schedule tracker for every resident. Exact locations by hour, shop days, seasonal gates, and quest order are To be confirmed.
The four version 1.0 stories
Version 1.0 added relationship storylines for Zenis, Villain, Cod, and Hult. Their inclusion is explicit in the release notes, so an Early Access character guide that lacks those stories is incomplete for the launch build. The notes do not summarize their plots, which allows this page to stay spoiler-light and factual.
The uploaded review mentions Zenis and describes Villain and Hult as characters the reviewer initially knew mainly through practical interactions. Friendship events later gave the residents more context and made their stories meaningful to that player. Those impressions are observations, not official rankings or proof of a preferred gift.
Kasia and Blooming Friendship
Steam's achievement catalog lists “Blooming Friendship” for completing Kasia's maximum-affection storyline. Version 1.0 also adds handmade flowers to Kasia's shop after her relationship storyline is completed. Together, these sources verify both a full character story and a practical shop unlock tied to its completion.
The sources do not state every quest step or the fastest way to reach maximum affection. Do not infer that handmade flowers are Kasia's favorite gifts, because the patch note only says they become shop items. Required affection, story triggers, gift values, and the flower inventory are To be confirmed.
Friendship progression
The supplied full-release review says conversations and gifts raise friendship and open character quests. Official launch material likewise encourages visiting residents, building meaningful relationships, helping with personal problems, and listening to memories of the old world. This supports a routine of regular interaction without supplying a numerical points formula.
Check the relationship display and current dialogue after completing a visible story step. If no new quest appears, continue normal play rather than assuming a specific gift count or skipping blindly to another season. Daily limits, dialogue gains, decay, maximum levels, and exact unlock thresholds are To be confirmed.
Gifts and unknown preferences
Gifts are a verified friendship action, but the collected sources do not contain a complete developer-confirmed preference table. The Doloc Town gifts guide therefore separates the real gifting system from unknown loved, liked, disliked, and universal items. It also avoids inventing birthday multipliers or exact affection points.
Use reactions and any information recorded by the current game before repeating an item. Keep quest, cooking, research, and crafting materials out of the gift pile until their other uses are checked. A complete preference chart for all thirteen story characters remains To be confirmed.
Friendship is not romance
The full-release review explicitly reports friendship stories but no romance. A February 2025 Steam developer reply also said romance and children were not planned at that time, and the 1.0 materials do not announce a change. The Doloc Town romance guide explains this evidence and the limits of the conclusion.
Affection, gifts, personal stories, or a maximum relationship level should not be relabeled as dating or marriage. The official wording emphasizes meaningful relationships and community stories rather than romantic candidates. Future romance, marriage, children, romantic endings, and candidate lists remain To be confirmed unless the developer announces them.
Birthdays, calendar, and festivals
Thrive & Ties confirms a calendar and birthdays as part of the expanded town-life material. Official launch copy also says residents celebrate festivals inherited from the old world, with decorations and special activities when festival season arrives. These facts show that character life connects to the calendar without establishing every date or bonus.
Check the current calendar for a birthday or festival before preparing an item. Do not copy an Early Access date without confirming the 1.0 display, especially because the release replaced numbered months with four named seasons. Complete birthday dates, festival schedules, gift bonuses, attendance rules, and unique dialogue are To be confirmed.
Character quests and town history
The full-release review says relationship quests can involve gathering materials, visiting a location for a scene, or waiting for a certain season, time, or weather. It also observes that residents talk about one another and reveal different pieces of town history. These observations explain why completing several stories can add context beyond one character's reward.
The Doloc Town quests guide distinguishes relationship stories from main, guild, faction, and tutorial quests. Keep the journal objective and current dialogue as the authority when a community guide gives an exact trigger. The complete relationship quest graph and every gated scene remain To be confirmed.
Orlando as a verified story example
The uploaded full-release review identifies Orlando as the head of the Doloc Guild. It describes a confident public image and says his friendship quests explore the fear and grief he carries after the war. This is an attributed review summary rather than a full transcript or a reward guide.
Orlando's example shows how relationship stories connect daily town life to the post-apocalyptic setting. It does not prove that every resident's quest uses the same structure or emotional theme. Exact Orlando quest titles, steps, affection gates, rewards, and schedule are To be confirmed.
A safe relationship routine
Talk with residents during normal routes, give only gifts whose use and reaction you understand, and follow visible character quests as they appear. Check the calendar for current birthdays or festivals and keep materials needed by active objectives. This approach advances friendship without relying on invented points or a copied schedule.
After a story step, revisit the character and relationship interface instead of assuming the next event is immediate. If a guide claims a season, hour, weather condition, or gift requirement, confirm that it names the current game version. Mark any unsupported trigger To be confirmed and avoid skipping large periods solely for a rumor.
What remains unconfirmed
The collected sources do not provide every NPC, location schedule, birthday, gift preference, affection value, story title, trigger, or reward. They also do not confirm romance, marriage, children, or romantic endings in version 1.0. Those gaps prevent a complete character database but do not change the verified thirteen relationship stories.
The official Steam store verifies relationships and town life, while the official Steam announcements supply the Thrive & Ties and version 1.0 story additions. The Steam achievement catalog verifies Kasia's maximum-affection storyline. This guide was checked on August 7, 2026 and should be updated when a complete official character directory is available.