Quests

Doloc Town Quests Guide: Main, Faction and NPC

Use this doloc town quests guide to understand the completed 1.0 main story, tutorials, guild missions, faction work, relationship stories, and known gates.

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Doloc town quests include the completed 1.0 story, tutorials, guild missions, factions, relationship stories, and Treaty Port projects. The release added final main quests, faction quests, automation tutorials, and quest-unlocked wild Farming Plots. Gene System tutorials and Steam guild or port achievements add more verified quest types. Counts, exact order, objectives, rewards, deadlines, and missable steps are To be confirmed.

Is the main story complete?

Yes, the official version 1.0 notes say new main quests and story content bring the main storyline to its conclusion. Early Access guides that stop at chapter endings describe an older build and cannot serve as a complete release walkthrough. The uploaded pre-launch research refers to three final main quests, but the public patch summary is the safer basis for saying the story is finished.

Follow the current journal and story prompts rather than jumping to an old ending guide. Version 1.0 also adds the Old City Ruins and related progression, so late-game locations or resources may not exist in pre-release routes. Exact final quest names, prerequisites, objectives, rewards, and spoiler details are To be confirmed here.

Tutorial and directive quests

Doloc Town introduces systems gradually through quests and in-game direction. The uploaded full-release review says the opening hours teach basics before livestock, aquaculture, workshops, cooking, fishing, crop genetics, automation, and larger production chains arrive. Official updates specifically confirm tutorial quests for the Gene System and Farming Automation.

Use the Doloc Town beginner guide for a spoiler-light start, then follow each current tutorial before building an advanced setup. Tutorials can carry prerequisites, recipes, or device instructions that a screenshot does not reveal. Complete tutorial titles, skip behavior, rewards, and required order are To be confirmed.

Guild missions

Steam's live achievement catalog confirms guild missions as a repeatable or multi-entry quest category. “Adventurer” requires completing 5 guild missions, while “Daily Grind” requires completing 30. These achievement conditions verify the activity and milestones without revealing every mission type or reward.

The uploaded review identifies Orlando as the head of the Doloc Guild and discusses his separate friendship story. Do not merge Orlando's relationship quests with the guild-mission counter unless the game visibly credits the mission. Mission pool, refresh rules, difficulty tiers, deadlines, failure behavior, and repeatability are To be confirmed.

Faction quests

Version 1.0 added a series of new faction quests. The patch also adjusted requirements and rewards for certain faction quests so rewards better match difficulty. That change makes undated Early Access checklists unreliable for exact turn-ins or payouts even when the faction and general objective remain correct.

Read the active faction objective and reward panel in the current build before collecting a large quantity of material. Keep separate notes for completed settlement requirements because those can unlock practical goods, such as Animal Feed at Kenenimuu's shop. Complete faction names, reputation levels, quest order, material totals, and rewards are To be confirmed.

Treaty Port projects

The Doloc Town Treaty Port guide describes its ruined trade hub. Mayor Claude's notebook lists improvement requests, and players deliver the displayed materials at the port. Verified project themes include transport repairs, an outpost rest area, drone research, port restoration, power support, food and plant studies, mushroom research, and an alcohol collection.

Merchant factions add further research and trade requests. Steam's “Old Pal?” achievement verifies repairing the Treaty Port with the Kon-Tiki Archipelago Alliance, but one achievement does not define the entire port questline. Exact prerequisites, turn-in quantities, reputation gains, merchant schedules, and optimal project order are To be confirmed.

Relationship quests

Official launch material says thirteen townsfolk have unique relationship storylines. The full-release review reports that conversation and gifts raise friendship and unlock character quests, with tasks ranging from gathering materials to visiting locations for scenes. It also observes that some stories continue only under a certain season, time, or weather condition.

Use the Doloc Town characters guide for the verified names and the gifts guide for known limits on preference data. Relationship quests are friendship stories, not proof of dating or marriage routes. Exact affection thresholds, triggers, objectives, rewards, and story order are To be confirmed.

Gene System tutorials

Harvest Fusion introduced a Gene System technology branch with related tutorial progression. The verified workflow includes discovering, duplicating, and synthesizing crop genes, then applying up to three modules to one seed. Those mechanics make the tutorial the safest source for current device use and prerequisites.

The Doloc Town gene modification guide separates that confirmed process from missing numerical details. Complete the tutorial before using valuable crops because later balance changes may date an old walkthrough. Quest names, device recipes, costs, synthesis odds, and rewards are To be confirmed.

Farming Automation tutorials

Version 1.0 adds Farming Automation with Industrial Tech Tree nodes, related equipment, and tutorial quests. The official developer log calls automation a late-game feature and confirms that drones can enter and leave farming buildings. This makes its questline a progression path, not a feature that should be fully available on day one.

The Doloc Town farming automation guide covers the verified system and a safe test sequence. Follow the current objective one device at a time so missing power, storage, access, or technology is easier to identify. Exact quest steps, unlock costs, machine list, routing rules, and completion rewards are To be confirmed.

Wild Farming Plot quests

The 1.0 patch notes add Farming Plots in the wild and say they must be unlocked through quests. This confirms that farming progression can extend beyond the home area through specific objectives. The notes do not identify every plot, region, unlocking character, or required material.

Do not assume that reaching an area automatically activates its plot. Check the journal, local NPC dialogue, and any visible interaction at the site before transporting seeds or equipment. Plot count, quest names, crop restrictions, weather behavior, storage access, and automation compatibility are To be confirmed.

Handling season, time, and weather gates

The review's observed relationship quests include gates based on season, time of day, or weather. Version 1.0 also renamed the four seasons and changed regional weather tendencies, making older trigger instructions especially sensitive to version. A gate should be followed only when the journal, dialogue, or a current verified source identifies it.

The Doloc Town seasons guide explains Light Rain, Heavy Rain, Early Dry, and Harsh Dry seasons. Do not skip weeks for a guessed trigger or call a quiet quest broken without checking its displayed conditions. Every specific seasonal scene, time window, weather requirement, and failure condition is To be confirmed unless shown by the game.

A safe quest workflow

Keep the main quest, one system tutorial, and a small number of local requests visible rather than collecting materials for an unverified future step. Read the exact objective, reserve required items before selling or processing them, and finish timed work only when the journal marks a deadline. This reduces backtracking without pretending there is one compulsory order.

After a major unlock, revisit town, faction, and relationship contacts because new systems can open additional work. Date any external guide and reject instructions that end at the Early Access chapter boundary or use old quest rewards as current facts. When a prerequisite or objective cannot be verified, label it To be confirmed instead of inventing the missing step.

What remains unconfirmed

The collected sources do not provide a complete version 1.0 quest database, prerequisite graph, reward table, deadline list, or missable-content guide. They also do not establish one best order across main, guild, faction, relationship, port, gene, automation, and wild-plot tasks. Those details require direct release-build documentation and spoiler-aware testing.

The official Steam store verifies the game's story and progression systems, while the official Steam announcements supply the completed main story and 1.0 quest additions. The Steam achievement catalog verifies guild milestones and Treaty Port repair. This guide was checked on August 7, 2026 and should be updated when a complete official quest reference is available.

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