Locations

Doloc Town Treaty Port Guide: Trade and Upgrades

Use this doloc town treaty port guide to find its location, restoration flow, town upgrades, visiting merchants, faction requests, trade goods, and reputation.

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Doloc town treaty port is the settlement's trade hub for improving local infrastructure and building relationships with outside groups. Community-documented records place it on the lower level of town, left of the river, and say the building remains open while visiting merchants follow their own schedules. It begins in disrepair, so Mayor Claude's notebook first directs the player toward improvement requests. As the port and faction ties develop, new trade goods, travel links, blueprints, research rewards, and regional access become available.

Where to find Treaty Port

Go to the lower part of Doloc Town and look on the left side of the river that runs through the settlement. The building itself is described as open at all times. A merchant may still be absent because visitors use separate schedules. The source does not say that every request or shop is available as soon as the player first enters.

The port's initial condition explains why the first interactions focus on rebuilding rather than shopping. Mayor Claude's notebook lists town tasks, and requested resources can be delivered at the port. Story and progress gates can affect what appears next. Exact first-access quest wording is not documented by the developer beyond the player-documented overview.

Doloc Town improvement projects

The request list includes bus-station construction for the Rivervalley outpost, the farm entrance, and the mountain-trail outskirts. It also includes a rest area at the outpost, research for a Construction Drone blueprint, and repair of the cable car between the village ruins and mining area. These projects connect Treaty Port to travel, storage, building, and access. The page lists Tickets and infrastructure unlocks among their rewards.

Another project raises funds to restore Treaty Port itself, while Power Assistance uses electrical materials and rewards an Odd Light blueprint. Save the Outpost asks for regional crops, and A Taste from the Past collects a broad set of plants for Pickled Fruits. Further requests study Rivervalley plants, mushrooms, poisonous fungi, and Doloc alcohol. Exact material counts should be checked on the current request panel because this guide summarizes rather than reproduces the entire table.

Bus stops, rest areas, and cable-car access

The three bus projects create stops in different parts of the world, including the outpost, farm entrance, and outskirts. This matters because a complete-release review identifies repeated travel as an early source of friction before buses become practical. Treaty Port improvement can therefore change daily routing as well as complete a checklist. The player-documented record also lists Tickets as part of bus-project rewards.

The outpost rest-area project places a bed, storage box, and storage shelf in Rivervalley according to community-documented records. Cable-car repair reconnects the village ruins with the mining area and supports later resource gathering. These improvements can reduce long return trips and open useful facilities. The exact order in which every player sees them remains not documented in current official material.

Paiea and the Kon-Tiki Alliance

Paiea represents the Kon-Tiki Archipelago Alliance and is described as the first merchant to begin selling at Treaty Port. Her requests focus heavily on fish research, including basic, freshwater, saltwater, mutated, and color-variant groups. Rewards include display furniture, Wetland maps, a planted-tank blueprint, and an Auto-Harvest Chamber. A private exchange also repairs the hovercraft and unlocks the Wetland.

Paiea's later requests include grain trade and two Wetland dock projects. The Kon-Tiki Trading Station offers a Crawlrus Seed, Fiberglass and Carbon Fiber fishing rods, Wood, Kelp, Sardine, and island-themed furniture in the player-documented record. Prices appear in that older snapshot, but they can be balance-sensitive and are not repeated as permanent values here. Check reputation and current shop inventory before planning a purchase.

Shylock and the Vulture Citadel

Shylock represents the Vulture Citadel and visits on Thursdays according to community-documented records. His requests cover ordinary minerals, fossils, special minerals, desert reforestation, tomatoes, Gold Ingots, and a group of old trinkets. Rewards include platform and repair recipes, weapon-related items, a power-building blueprint, a polytunnel blueprint, a Solar Generator, and display furniture. The exact combat effects of those rewards are outside the scope of the port page.

The player-documented Treaty Port record lists Stone, Gold Ingots, Old Engine Cores, Old Chips, and lowland decorative items for the Vulture Gang Trade Shop. Because Shylock follows a weekly schedule, an open port does not guarantee his shop is present. Version 1.0 also adjusted Gold Ore rarity and value, which can change the cost of preparing mineral requests. Current item prices should be verified in game.

Quipu and Cerro Rico

Quipu represents Cerro Rico and visits on Tuesdays. Her requests cover resilient crops, foods from the past, meat processing, vegetable storage, barren soil, soil-fertility improvement, and plant research. The listed rewards include Coal, a Chip Dissolver, Instant Bombs and their blueprint, a Cellar Entrance blueprint, display furniture, a Mining Rifle, and a mineral-display blueprint. These categories connect farming and food production to mining-focused trade.

The Cerro Rico Trading Store offers Copper Ore and mountain plant-basin items according to community-documented records. Quipu's requests ask for crops, preserved food, Soil, Compost, Fertilizer, and research reports, so preparation spans several farm systems. The older record provides exact quantities, but players should use the live request panel when committing a large stack. Patch changes can alter requirements or rewards.

Reputation and communication

Treaty Port is not only a set of shops; it is a relationship system with outside communities. Completing requests builds access to goods, infrastructure, blueprints, maps, and progression. The 1.0 patch improved the port's communication interface. It also added a special visual effect when maximum reputation is reached.

The source does not publish the point value of every request or the exact threshold for each shop tier in the extracted overview. Those reputation numbers remain undocumented in official summaries. Use the communication interface to track the active faction rather than estimating progress from completed tasks alone. Maximum reputation should be confirmed by the new visual feedback and current interface.

Changes in version 1.0

The full-release notes specifically say the interiors of Treaty Port and the Blacksmith were optimized. They also document the improved communication interface and maximum-reputation effect. These changes mean screenshots from Early Access can show a different layout or presentation. The underlying role as a trade and improvement hub remains consistent with player-documented records.

Version 1.0 also adds faction quests and adjusts requirements and rewards for certain faction tasks so rewards better match difficulty. That broader balance work can affect planning around Treaty Port even when a request name remains familiar. The release includes new resources, fish, regions, and economy adjustments as well. Current values should take priority over an older player-documented snapshot.

How to plan a Treaty Port visit

Check Mayor Claude's notebook and the port interface before collecting a large request. Separate town-improvement tasks from Paiea, Shylock, and Quipu requests, then note the visiting day for scheduled merchants. Bring only verified required materials and confirm the reward shown by the current build. This reduces the risk of following an outdated count.

Prioritize projects that unlock needed travel, facilities, maps, or regions for the player's present goal. A bus stop can reduce repeated walking, while a Wetland dock or hovercraft repair can open another route. There is no one verified universal order because story progress and current resources differ. An exact speedrun sequence is not documented by the developer.

Sources and verification notes

The official 1.0 Steam notes confirm interior optimization, communication changes, faction additions, and reputation feedback. Location, merchant schedules, request categories, rewards, and shop details retained here are community-documented and version-sensitive rather than official 1.0 data. This article summarizes those records without linking to a competing guide site and tells players to verify live values in the current interface.

This doloc town treaty port guide was checked on August 6, 2026. Exact counts, prices, reputation points, and unlock order should be verified in the current request interface. Any merchant or task not visible in the player-documented record remains not documented in current official material.

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